﻿using System;
using System.Collections.Generic;
using GameFramework.Battle.Core;
using Gameplay.PVE.Utils;
using RootMotion.FinalIK;
using UnityEngine;
using Yoozoo.Libs;

namespace Gameplay.PVE.Survivor
{
    public class BulletSpawner : IClass
    {
        public EBulletDamageType damageType = EBulletDamageType.Skill;
        public EBattleSkillSearchSort searchSort = EBattleSkillSearchSort.Near;
        public float startTime;
        public virtual int GetTargetTeam()
        {
            return 0;
        }

        public virtual void OnReset()
        {
            
        }
    }
}
